Made in 72 hours for Ludum Dare 51 with the theme "every 10 seconds".

Art, animation, programming, design and development by Alex de la Cour.

Music and sound effects by Eric Matyas (www.soundimage.org)


Reach the door at the end of each level while avoiding hazards and navigating the timed gravity reversal to progress.

Best played in full screen.


Movement: Left/Right Arrows or A/D

Jump: Space or K

Dash (when available): Left Control or J

Pause: Enter


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlex de la Cour
GenrePlatformer
Made withUnity
Tags2D, Ludum Dare, Ludum Dare 51, Pixel Art
LinksLudum Dare

Comments

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(1 edit)

That was fun, I love all the different animations especially how acrobatic the space chef is when doing double jumps.  Definitely a straightforward game (understandably cause its a jam) but I was surprised to get upgrades as I completed levels too. The timing on that last one was tricky but Ive never been good at games where everything switches lol.  My only minor criticisms would be that the character feels very slow to get moving from a stop, and maybe some little indication when your dash is ready again would help. I kept trying to dash towards that last turret thinking I could go through it, or misjudging distance and stopping short then getting shot in the face while I spammed the dash before it was ready :D.  Also maybe having the gravity timer closer to the player, or like a little flashing light on them when its about to change, I didnt feel like I could pull off tricky mid air switches cause I didnt want to take my eyes off the character to check the time in dangerous situations. 

(+1)

Those are all super valid points and really good criticism. Thanks for playing and for the detailed feedback - it's much appreciated!